entity_t
local local_player = entity_list.get_local_player()
if local_player ~= nil then
print(local_player:get_prop("m_iHealth")))
end
Info
In all examples below, ent is an instance of entity_t
general Functions#
Info
Functions in this group can be called on all types of entities
is_valid#
returns if the entity is valid and exists
get_address#
returns the entity address for ease of use in ffi.* functions
Example
get_class_name#
returns the entity class name (i.e. "CCSPlayer")
Example
get_class_id#
returns the entity class id
Example
get_steamids#
returns the entitiy steamID3 as a number and steamID64 as a string
Example
get_prop#
returns specified entity prop
| Fields | Description |
|---|---|
prop_namestring |
networked prop name |
array_indexint |
[optional] array index to use if the prop is an array |
Example
set_prop#
sets a specified entity prop
| Fields | Description |
|---|---|
prop_namestring |
networked prop name |
valueany |
value to set the prop to |
array_indexany |
[optional] array index to use if the prop is an array |
Example
get_render_origin#
returns the render origin
Example
get_render_angles#
returns the render angles
Example
is_dormant#
if true, new information about this player isnt being networked right now
Example
is_player#
checks whether the entity is a player
Example
is_weapon#
checks whether the entity is a weapon
Example
get_name#
- for players: returns their name;
- for weapons: returns the weapon name
- for other entities: returns the class name
Example
get_index#
returns the entity index
Example
get_bounds#
returns the relative mins/maxs of the entity
Example
player functions#
Warning
Functions in this group can be called only on players
In the following examples pl is a player entity
has_player_flag#
checks whether the specified player flag is set
Example
get_active_weapon#
returns the current weapon as an entity object or nil on failure
Example
is_alive#
is breathe?
Example
get_eye_position#
returns the world coordinates of where your shots come from
Example
is_point_visible#
checks if a specified world coordinate is visible
Example
get_hitbox_pos#
HITBOX POS!!!!!!!
Example
is_enemy#
what do u think
Example
weapon functions#
Warning
Functions in this group can be called only on weapons
In the following examples wep is a weapon entity
get_weapon_spread#
gets the current weapon spread
Example
get_weapon_inaccuracy#
gets the current weapon inaccuracy
Example
get_weapon_data#
gets the current weapon data