WORLD_HITMARKER
Info
you can call all render.* functions inside of this callback
this callback is called every time the hack renders world hitmarkers, it can be used to either replace the world hitmarker, or override it completely
returning true will stop the original world hitmarkers from drawing
local function on_world_hitmarker(screen_pos, world_pos, alpha_factor, damage, is_lethal, is_headshot)
render.push_alpha_modifier(alpha_factor)
render.circle(screen_pos, 12, color_t(255, 255, 255))
render.pop_alpha_modifier()
return true
end
callbacks.add(e_callbacks.WORLD_HITMARKER, on_world_hitmarker)