globals#
real_time#
Returns absolute time
Example
frame_count#
Returns absolute frame count
Example
absolute_frame_time#
Returns non paused frametime
Example
cur_time#
Returns current time for your player
Example
frame_time#
Returns time spent on last server or client frame
Example
max_clients#
Returns current maxplayers setting
Example
tick_count#
Returns simulation ticks
Example
interval_per_tick#
Returns simulation tick interval
Example
interpolation_amount#
Returns interpolation amount
Example
simticks_this_frame#
Returns simulation ticks this frame
Example
server_tick#
returns the current tick on the server