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globals#

real_time#

Returns absolute time

float real_time()

Example

print("real time", globals.real_time())

frame_count#

Returns absolute frame count

int frame_count()

Example

print("frame count", globals.frame_count())

absolute_frame_time#

Returns non paused frametime

float absolute_frame_time()

Example

print("abs frame time", globals.absolute_frame_time())

cur_time#

Returns current time for your player

float cur_time()

Example

print("cur time", globals.cur_time())

frame_time#

Returns time spent on last server or client frame

float frame_time()

Example

print("frame time", globals.frame_time())

max_clients#

Returns current maxplayers setting

int max_clients()

Example

print("max clients", globals.max_clients())

tick_count#

Returns simulation ticks

int tick_count()

Example

print("tick count", globals.tick_count())

interval_per_tick#

Returns simulation tick interval

float interval_per_tick()

Example

print("interval per tick", globals.interval_per_tick())

interpolation_amount#

Returns interpolation amount

float interpolation_amount()

Example

print("interpolation amount", globals.interpolation_amount())

simticks_this_frame#

Returns simulation ticks this frame

int simticks_this_frame()

Example

print("simticks this frame", globals.simticks_this_frame())

server_tick#

returns the current tick on the server

int server_tick()