DRAW_WATERMARK
Info
you can call all render.* functions inside of this callback
this callback is called every time the hack renders the watermark, it can be used to either replace the text in the watermark or override it with a custom watermark
local function on_draw_watermark(watermark_text)
-- returning any string will override the watermark text
return "my custom watermark for " .. user.name
end
callbacks.add(e_callbacks.DRAW_WATERMARK, on_draw_watermark)
if you want to remove the original watermark and replace it with your own, you can return an empty string
local function on_draw_watermark(watermark_text)
-- draw custom watermark here
-- render.rect_filled(vec2_t(500, 0), vec2_t(50, 14), color_t(10, 10, 10, 50))
-- return an empty string to prevent the original watermark from drawing
return ""
end
callbacks.add(e_callbacks.DRAW_WATERMARK, on_draw_watermark)