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bullet_data_t

Fields#

Field Description
valid
bool
whether the bullet trace hit a player.
if false, only damage will be set
damage
entity_t
entity object if hit any, nil otherwise
hitgroup
e_hitgroups
hit hitgroup
hitbox
e_hitboxes
hit hitbox
pen_count
int
how many walls were penetrated before hitting the player
hit_pos
vec3_t
world coordinate of where the player was hit
hit_player
entity_t
player entity that was hit